Monday, August 29, 2011

Another list and a mek!

First off I wanted to say that the last list I posted was over by about 200 points I think I forgot to add the squad of boyz.  With that in mind I reworked the entire list:

HQ
-Warboss 100 pts
    -eavy armour
    -cybork body
    -bosspole
    -power klaw

-Wierdboy 85 pts
    -warphead

Elites
-Lootas 120 pts
    -3x meks w/big shootas

Troops 122 pts
12 shoota boyz
    -nob
        -power klaw
        -bosspole
    -rokkit
Trukk 50 pts
    -armour plates
    -red paint job

Troops 122 pts
12 slugga boyz
    -nob
        -power klaw
        -bosspole
    -rokkit
Trukk 45 pts
    -armour plates

10 grots 40 pts

10 grots 40 pts

Fast Attack

4 Warbikes 140 pts
    -nob 
        -power klaw
        -bosspole

3 Deffkoptas 135 pts
    - 3x twin linked rokkits
                    
                   Total 999

The list did okay, I won one game drew another and lost the last game.  The tournament had a 1 hour limit which was really short.  The first game was a seize ground game against a blood angels army.  I won mainly because my opponent didn't keep a scoring unit next to his objective and he was too slow to get to mine.  The second game was only two turns and was a draw because it was another seize ground and neither player could contest the others objective.  The third game was an annihilation game against tyranids, they ran across the board  and I kill all but the Hive Tyrant it's retinue and two tyranid warriors.  Thanks to Derick for hosting the tournament, next time I will have to do better!

One of my projects that I have been working on is a mek for my Gorkamorka gang.  Here he is!  I armed him with a slugga and knife.  I didn't think he needed a choppa because he will be driving a trukk.  The next project I want to work on is a Warhammer one.  It is going to be a big...er...large...um giant one!   





Sunday, August 21, 2011

1000 pt list and Black Templar

So I have a 1000 point 40k game next week and I thought I would post the list I plan to take so I can get some feedback.  This weekend I managed to try it out and it beat a demon list.  I feel like the list may not have enough scoring troops.  I also think that the nob bikers may not be worth the points for so little and it may be better to just to take regular troops.  So here is the list:

HQ

Warboss
     -power klaw
     -eavy armour
     -cybork body
     -attack sqig
     -bosspole

Elite

6 lootas

5 Meganobs
     -3x rokkit launcha
     -1x scorcha
trukk
     -armour plates

Troop

20 slugga boyz
     2x rokkits
     nob, power klaw bosspole

12 shoota boyz
     x1 big shoota
     nob power klaw bosspole
trukk
    -armour plates

3 nob bikers
    -2x power klaw
     bosspole
     eavy armour

Fast Attack

3x Deffkoptas
   -twin linked rokkits

Heavy Support

Battlewagon
    -big shoota
    armour

Also there was a game played between Black Templar and the Dark Angels, and while the Black Templars didn't far so well I took some pics of the assault terminators anyway.







Tuesday, August 16, 2011

A day of days – Da Grey Knightz return.

Over the past few months I have been attempting to convince myself to try my hand at converting some Black Orcs into Grey Knightz. My resolve has finally hardened and I have pried myself away from my Dark Eldar long enough to start the conversion process.

The first order of business was to decide exactly what I wanted to convert for the fledgling force. A Dreadnought, a Librarian, a Dreadknight? While all of these would be unique and challenging projects, I was drawn toward another option, the Psycannon. If you are at all familiar with the current Grey Knight codex, you know that the Psycannon is critical to the success of the army as a whole, providing both anti-infantry and anti-tank suppression. As such, devising a suitable representation of the Psycannon was essential.

I played around with numerous ideas in my head, everything from using kustom mega blastas to storm bolters. While pondering this, I realized perhaps my largest obstacle was actually how the ork was going to hold the Psycannon, as opposed to what weapon would be a good starting point for the conversion. The Black Orks I planned to use for the Grey Knightz were not positioned in a way to hold a two-handed firearm. This is when my thoughts drifted back towards my first memories of the Psycannon. In Games Workshop’s Inquisitor (combat focused role-playing game), Inquisitor Covenant had an awesome shoulder mounted Psycannon. I decided that mounting the Psycannons to the ork’s shoulder/backpack was the solution I was looking for, and I got to work.

So without further ado, here are some pictures showing my progress on the first of the Psycannon wielding Grey Knightz.

Thus far I am pretty pleased with how the model is turning out. I have made an effort to modify the model’s legs such that he does not look so much like a Black Orc with guns. Further, I am working on converting his left hand such that it is empty, using a Chaos Marine powerfist as the foundation.

I still have a lot to do before the model is finished, but thought I would post some pictures and hopefully get some feedback. Any suggestions of things you would like to see on this model or future Grey Knightz? What do you think I should do about the model’s right hand? Is there a particular type of weapon you think he should be holding?

Saturday, July 23, 2011

Failcast

Ever since the rumors began surfacing about the shift towards resin and the introduction of 'Finecast', I was worried. My experiences with resin models (mainly through Forge World) in the past have been pretty underwhelming. Casting and resin quality vary widely. Nearly all of my purchases from Forge World start out with excitement and shift towards disgust as I discover a host of miscast models. This ultimately leads to the models being tucked away in a box with all my other Forge World models, not to be considered for months or years (a sad turn of events for such nice models…).

Despite my reservations, I decided to give 'Finecast' a chance with the new Dark Eldar haemonculus. After going to two stores and looking through the five haemonculi they had available, I was upset to find that all of them had subtle miscasts and air-bubbles. I finally settled on the one that seemed to have the fewest overt miscasts and air-bubbles.

After returning home and taking a closer look at the model (particularly those areas not visible from the packaging), I was shocked at the downgrade in quality. The bottom of the haemonculus's cloak was awash with countless air-bubbles. Air-bubbles continued along the length of his spine and fingers. The bottom of one of the model's hands and his entire chin are simply non-existent. The 'crisper' and 'enhanced' detail that 'Finecast' bring hardly seem relevant when a good portion of the detail is simply missing due to air-bubbles and miscasts.

Judging by the quality of the 'Finecast' miniatures I have seen, it critical that you examine any 'Finecast' miniature before purchasing (and this doesn't even assure a good cast). This essentially prevents one from purchasing any models that are packaged in a box (such as the Wracks, Mandrakes, etc.) and online purchases because you cannot see the cast of the models. Speaking of which, Wayland Games, one of Europe’s leading suppliers of tabletop miniatures is currently not selling ‘Finecast’ miniatures after randomly examining their supply, discovering over 50% of them had noticeable flaws. If interested, you can read more on the matter on their website.

I can’t help but think Games Workshop made a mistake with this shift to ‘Finecast’, or at the very least have put their worst foot forward in the transition. If these ‘Finecast’ models are capable of being nice, I have yet to see it. While I acknowledge metal miniatures were difficult to deal with and often required lengthy periods of time to successfully remove mold lines and pin components, these new resin models bring a host of new issues that are equally time-consuming. Now in addition to removing mold lines and flashing, one has to fill in all of the holes introduced via air-bubbles and re-sculpt missing details.

To Games Workshop’s credit, they obviously acknowledge there is a problem with the current range. After calling customer service and briefly telling them about the miscast model, they agreed to send out a replacement free of charge. Regrettably the replacement model was little better than original haemonculus I purchased, but at least they tried to remedy the situation.

We will have to wait and see if the quality of Games Workshop’s ‘Finecast’ models improves with time. I would be interested in hearing thoughts and options on the shift towards resin. Any good or bad experiences?

Sunday, May 15, 2011

Dead man walking

 Here is a little update of what I have been working on.  I finished another death kultist using the mask that I previewed before.  Not too much other special stuff was done other than using some fantasy orc legs.  


In other news I got the ogre kingdom swords I plan on using for the strike squads and the purifiers.  I hope to get some work on them and post some results soon.  

Saturday, April 30, 2011

Hell, it's about time.

This is a big day for 'Ere We Go. Finally, it is moving to something more relevant to 40k as a whole. Space Marines. It is also a major day because now almost all the people who read this blog post on the blog. And finally it is important because of the following pictures:


This is the pinnacle of Space Marine tanks. It is also possibly the best tank in the game. This is the WHIRLWIND. Brad’s days of winning with his orks will finally come to an end now that this will be rolling onto the field.

To make it even better, the top can be removed to allow it to be the humble rhino.



Monday, April 25, 2011

Quick update

After reading some of the comments I made some changes to the Death Kultist. He now has more skulls!




Also here is an idea I have for a mask for the next Death Kultist. I think it could work but let me know in the comments.


After reading some comments here is the change I made to the first death kultist.